Website powered by

Underwater scene

This is the result of an experiment, the goal was to test out some procedures and study some Blender features I've never used before.
Actually there is a lot of stuff going on here but the main things are:
- fake water caustics
- ocean modifier is a seamless loop
- fish, jellyfish and seaweeds are animated with a simple wave modifier
- fish groups are created using boids particles, following a leader + force fields
- the scene was quickly kitbashed using online resources from Quixel, Sketchfab and Blenderkit
- seaweeds are scattered around with Geometry Nodes.
- rendered with Blender Cycles, the original loop is only 480 frames @ 30fps (16 sec)

Working on this project was fun, I was able to learn several new things that I will definitely need in the future.

Snapshot from the animation

Snapshot from the animation

Loop animation